Magnus

Hero Stats

21 (+3.20) 15 (+2.50) 19 (+1.65)
32 - 44 310 4.1

Hero Details

Hero ID 97
Primary Strength STR
Attack Type Melee
Attack Rate 1.80
Attack Range 150.00
Turn Rate 0.80
Initiator
3
Disabler
2
Nuker
1
Escape
1

Hero Talents

+25 Attack Speed +15% Spell Amplification
+90 Gold/Min +12 Strength
+10% Empower Damage/Cleave +40 Movement Speed
+500 Skewer Range +15 Armor

Who is Magnus?

The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Hero Abilities

Shockwave

Magnus sends out a wave of force, damaging enemy units in a line.<br /><br />Upgradable by Aghanim's Scepter.

Ability ID 5518
Behaviors Unit Target, Cursor Target
Target Types Hero, Basic
Team Targets Enemies
Target Flags N/A
Cast Point 0.3 / 0.3 / 0.3 / 0.3
Cast Range 1150
Cooldown 10.0 / 9.0 / 8.0 / 7.0
Damage N/A
Damage Types Magical
Duration 0.6875 / 0.6875 / 0.6875 / 0.6875
Mana Cost 90 / 90 / 90 / 90
Spell Immunity Types Not Enemies
shock speed: 1050
shock width: 150
shock damage 75 / 150 / 225 / 300
movement slow 60
slow duration 2
scepter distance: 1725
scepter speed: 1575

Empower

Gives an allied unit bonus damage and cleave on attack.

Ability ID 5519
Behaviors Unit Target, Stops Attacking
Target Types Hero, Basic
Team Targets Friendlies
Target Flags N/A
Cast Point 0.3 / 0.3 / 0.3 / 0.3
Cast Range 800
Cooldown 8
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost 30 / 50 / 70 / 90
Spell Immunity Types Allies
empower duration 40.0 / 40.0 / 40.0 / 40.0
bonus damage pct 20 / 30 / 40 / 50
cleave damage pct 20 / 30 / 40 / 50
cleave starting width: 150
cleave ending width: 240
cleave distance: 460
splash damage pct: 10 / 15 / 20 / 25
splash radius: 240
aura radius: 900
Note: The bonus damage is based only on base damage and damage from primary attributes.
Note: Cleave damage is reduced by armor type but not by armor value.
Note: Cleave damage goes through spell immunity.
Note: Ranged units cannot Cleave.

Skewer

Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and slowed.

Ability ID 5520
Behaviors Cursor Target, Disables Roots
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 0.3 / 0.3 / 0.3 / 0.3
Cast Range N/A
Cooldown 25
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 80 / 80 / 80 / 80
Spell Immunity Types Not Enemies
skewer speed 950
range 900 / 1000 / 1100 / 1200
slow pct 25 / 30 / 35 / 40
skewer radius: 125
slow duration 2.5 / 2.75 / 3 / 3.25
skewer damage 70 / 140 / 210 / 280
tree radius: 200
Note: Doesn't affect Spell Immune units.

Reverse Polarity Ultimate

Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.

Ability ID 5521
Behaviors No Target
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 0.3 / 0.3 / 0.3
Cast Range 410 / 410 / 410
Cooldown 120
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 200 / 250 / 300
Spell Immunity Types Enemies
pull radius 410
polarity damage 50 / 125 / 200
hero stun duration 2.25 / 3.0 / 3.75
pull duration: 0.0 / 0.0 / 0.0
Note: Disable and pull work through spell immunity.

Hero Level Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
HP 549 610 671 731 792 853 914 975 1035 1096 1157 1218 1279 1339 1400 1461 1522 1583 1643 1704 1765 1826 1887 1947 2008
MP 247 268 290 311 333 354 376 397 419 440 462 483 504 526 547 569 590 612 633 655 676 697 719 740 762
DMG (min) 53 56 59 63 66 69 72 75 79 82 85 88 91 95 98 101 104 107 111 114 117 120 123 127 130
DMG (max) 65 68 71 75 78 81 84 87 91 94 97 100 103 107 110 113 116 119 123 126 129 132 135 139 142
Armor 4.1 4.52 4.8 5.08 5.5 5.92 6.2 6.48 6.9 7.32 7.6 7.88 8.3 8.72 9 9.28 9.7 10.12 10.4 10.68 11.1 11.52 11.8 12.08 12.5
STR 21 24 27 31 34 37 40 43 47 50 53 56 59 63 66 69 72 75 79 82 85 88 91 95 98
AGI 15 18 20 22 25 28 30 32 35 38 40 42 45 48 50 52 55 58 60 62 65 68 70 72 75
INT 19 21 22 24 26 27 29 31 32 34 36 37 39 40 42 44 45 47 49 50 52 54 55 57 59