Huskar

Hero Stats

21 (+2.70) 15 (+1.40) 18 (+1.50)
21 - 30 300 1.1

Hero Details

Hero ID 59
Primary Strength STR
Attack Type Ranged
Attack Rate 1.60
Attack Range 400.00
Turn Rate 0.50
Carry
2
Durable
2
Initiator
1

Hero Talents

+175 Health +5 Burning Spear DPS
+30 Damage 15% Lifesteal
+15 Strength +40 Attack Speed
+100 Attack Range +500 Life Break Cast Range

Who is Huskar?

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Hero Abilities

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%%, it will heal faster. Lasts 16 seconds.

Ability ID 5271
Behaviors Unit Target, Stops Attacking
Target Types Hero
Team Targets Friendlies
Target Flags N/A
Cast Point 0.3 / 0.3 / 0.3 / 0.3
Cast Range 800
Cooldown 22 / 18 / 14 / 10
Damage N/A
Damage Types N/A
Duration 16 / 16 / 16 / 16
Mana Cost 170 / 170 / 170 / 170
Spell Immunity Types N/A
heal 10
attrib bonus: 0.05 / 0.1 / 0.15 / 0.20
hurt attrib bonus: 0.2 / 0.4 / 0.6 / 0.8
hurt percent: 0.35
tooltip attrib bonus 5 / 10 / 15 / 20
tooltip hurt attrib bonus 20 / 40 / 60 / 80
Note: The HP percentage is checked every second and the regeneration adjusted accordingly.
Note: Can be cast on Spell Immune units.

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.

Ability ID 5272
Behaviors Unit Target, Autocast,
Target Types Hero, Basic
Team Targets Enemies
Target Flags N/A
Cast Point 0.0 / 0.0 / 0.0 / 0.0
Cast Range 450
Cooldown 0.0 / 0.0 / 0.0 / 0.0
Damage 5 / 10 / 15 / 20
Damage Types Magical
Duration 8
Mana Cost 0 / 0 / 0 / 0
Spell Immunity Types Not Enemies
health cost 15
Note: Burning Spear stacks additively when used multiple times on one target. There is no cap.
Note: Huskar cannot kill himself with this skill.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.

Ability ID 5273
Behaviors Passive
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point N/A
Cast Range N/A
Cooldown N/A
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost N/A
Spell Immunity Types N/A
maximum attack speed 220 / 260 / 300 / 340
maximum resistance 20 / 30 / 40 / 50
hp threshold max 10
Note: Maximum bonus is achieved when Huskar has strictly less than 10% of his maximum HP.
Note: Bonuses are provided linearly, no bonus at 100% HP and full bonus at 10% HP.

Life Break Ultimate

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.<br /><br />Upgradable by Aghanim's Scepter.

Ability ID 5274
Behaviors Unit Target
Target Types Hero,
Team Targets Enemies
Target Flags Affects Magic Immune Enemies
Cast Point 0.3 / 0.3 / 0.3
Cast Range 550
Cooldown 12
Damage N/A
Damage Types Magical
Duration 4 / 5 / 6
Mana Cost 0 / 0 / 0
Spell Immunity Types Enemies
health cost percent: 0.34 / 0.38 / 0.42
health damage: 0.34 / 0.38 / 0.42
health damage scepter: 0.65
charge speed: 1200
tooltip health damage 34 / 38 / 42
tooltip health cost percent 34 / 38 / 42
CalculateSpellDamageTooltip: 1
movespeed -40 / -50 / -60
slow durtion tooltip 4 / 5 / 6
tooltip health damage scepter 65
cooldown scepter 4
Note: If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
Note: Slow works on Spell Immune units.
Note: Life Break cannot be disjointed.

Hero Level Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
HP 549 600 652 703 754 806 857 908 959 1011 1062 1113 1165 1216 1267 1318 1370 1421 1472 1524 1575 1626 1678 1729 1780
MP 234 254 273 292 312 332 351 370 390 410 429 448 468 488 507 526 546 566 585 604 624 644 663 682 702
DMG (min) 42 45 47 50 53 56 58 61 64 66 69 72 74 77 80 82 85 88 91 93 96 99 101 104 107
DMG (max) 51 54 56 59 62 64 67 70 73 75 78 81 83 86 89 92 94 97 100 102 105 108 110 113 116
Armor 1.1 1.24 1.52 1.66 1.94 2.08 2.22 2.5 2.64 2.92 3.06 3.2 3.48 3.62 3.9 4.04 4.18 4.46 4.6 4.88 5.02 5.16 5.44 5.58 5.86
STR 21 24 26 29 32 34 37 40 43 45 48 51 53 56 59 62 64 67 70 72 75 78 80 83 86
AGI 15 16 18 19 21 22 23 25 26 28 29 30 32 33 35 36 37 39 40 42 43 44 46 47 49
INT 18 20 21 22 24 26 27 28 30 32 33 34 36 38 39 40 42 44 45 46 48 50 51 52 54