Sand King

Hero Stats

22 (+2.90) 19 (+2.10) 16 (+1.80)
25 - 41 295 2.66

Hero Details

Hero ID 16
Primary Strength STR
Attack Type Melee
Attack Rate 1.70
Attack Range 150.00
Turn Rate 0.50
Initiator
3
Disabler
2
Nuker
2
Escape
2
Jungler
1

Hero Talents

+30 Movement Speed +200 Health
+50 Sand Storm DPS -50 Epicenter Attack Slow
+10 Armor +4 Epicenter Pulses
+35 Health Regen 50% Sand Storm Slow and Blind

Who is Sand King?

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Hero Abilities

Burrowstrike

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.<br /><br />Upgradable by Aghanim's Scepter.

Ability ID 5102
Behaviors Cursor Target, Unit Target, Disables Roots
Target Types Hero, Basic
Team Targets Enemies
Target Flags N/A
Cast Point 0.0 / 0.0 / 0.0 / 0.0
Cast Range 350 / 450 / 550 / 650
Cooldown 11.0 / 11.0 / 11.0 / 11.0
Damage 100 / 160 / 220 / 280
Damage Types Magical
Duration N/A
Mana Cost 110 / 120 / 130 / 140
Spell Immunity Types Not Enemies
burrow width: 150
burrow duration 2.17
burrow speed: 2000
burrow anim time: 0.52
tooltip range 350 / 450 / 550 / 650
cast range scepter 700 / 900 / 1100 / 1300
burrow speed scepter: 3000

Sand Storm

CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.

Ability ID 5103
Behaviors No Target, Channelled, Stops Attacking
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 0.0 / 0.0 / 0.0 / 0.0
Cast Range 0
Cooldown 34 / 26 / 18 / 10
Damage N/A
Damage Types Magical
Duration 50
Mana Cost 60 / 50 / 40 / 30
Spell Immunity Types Not Enemies
sand storm invis delay 0.9 / 1.1 / 1.3 / 1.5
sand storm radius 525
AbilityDuration 50
sand storm damage 40 / 60 / 80 / 100
Note: Sand Storm can be used to dodge projectiles.

Caustic Finale

Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.

Ability ID 5104
Behaviors Passive
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point N/A
Cast Range N/A
Cooldown N/A
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost N/A
Spell Immunity Types Not Enemies
caustic finale radius 400
caustic finale damage 90 / 130 / 170 / 220
caustic finale damage expire 20 / 50 / 80 / 110
caustic finale duration 6
caustic finale slow -30
caustic finale slow duration 3
caustic finale expire dmg pct tooltip: 50
Note: Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow.
Note: The buff is not placed on allied units.

Ability ID 6251
Behaviors Hidden, Not Learnable
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point N/A
Cast Range N/A
Cooldown N/A
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost N/A
Spell Immunity Types N/A

Epicenter Ultimate

CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Ability ID 5105
Behaviors Channelled, No Target, Ignore Animations
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 0.0 / 0.0 / 0.0 / 0.0
Cast Range N/A
Cooldown 120 / 110 / 100
Damage N/A
Damage Types Magical
Duration 3.0 / 3.0 / 3.0
Mana Cost 150 / 225 / 300
Spell Immunity Types Not Enemies
epicenter radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / 725 / 750 / 775 / 800
epicenter pulses 6 / 8 / 10
epicenter damage 110 / 110 / 110
epicenter slow -30 / -30 / -30
epicenter slow as -30
epicenter slow duration tooltip 3
Note: The pulses are centered on Sand King, not where he first casted the spell.
Note: The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700.

Hero Level Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
HP 568 623 678 733 788 844 899 954 1009 1064 1119 1174 1229 1284 1339 1394 1450 1505 1560 1615 1670 1725 1780 1835 1890
MP 208 231 255 278 302 325 348 372 395 419 442 465 489 512 536 559 582 606 629 653 676 699 723 746 770
DMG (min) 47 50 53 56 59 62 64 67 70 73 76 79 82 85 88 90 93 96 99 102 105 108 111 114 117
DMG (max) 63 66 69 72 75 78 80 83 86 89 92 95 98 101 104 106 109 112 115 118 121 124 127 130 133
Armor 2.66 2.94 3.22 3.5 3.78 4.2 4.48 4.76 5.04 5.32 5.6 5.88 6.16 6.44 6.72 7 7.42 7.7 7.98 8.26 8.54 8.82 9.1 9.38 9.66
STR 22 25 28 31 34 36 39 42 45 48 51 54 57 60 63 66 68 71 74 77 80 83 86 89 92
AGI 19 21 23 25 27 30 32 34 36 38 40 42 44 46 48 50 53 55 57 59 61 63 65 67 69
INT 16 18 20 21 23 25 27 29 30 32 34 36 38 39 41 43 45 47 48 50 52 54 56 57 59