Oracle

Hero Stats

18 (+2.20) 15 (+1.70) 23 (+2.90)
16 - 22 305 2.1

Hero Details

Hero ID 111
Primary Intelligence INT
Attack Type Ranged
Attack Rate 1.40
Attack Range 620.00
Turn Rate 0.40
Support
3
Nuker
3
Disabler
2
Escape
1

Hero Talents

+0.75s Fortune's End Max Duration +20% XP Gain
+200 Health +60 Gold/Min
+25 Movement Speed +20 Intelligence
+250 Cast Range +2 False Promise Duration

Who is Oracle?

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, \"It could go either way.\" No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took \"It could go either way\" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner. Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.

Hero Abilities

Fortune's End

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and purges enemies of buffs in an area around the target. If target is an ally it will only purge. Can be channeled for up to %max_channel_time_tooltip% seconds. The stop duration is equal to the time spent channeling.<br /><br />DISPEL TYPE: Basic Dispel

Ability ID 5637
Behaviors Unit Target, Area of Effect, Channelled,
Target Types Hero, Basic
Team Targets Both
Target Flags Affects Invulnerable Units
Cast Point 0
Cast Range 850
Cooldown 15 / 12 / 9 / 6
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 110
Spell Immunity Types Not Enemies
damage 90 / 120 / 150 / 180
bolt speed: 1000
minimum purge duration 0.5
maximum purge duration 2.5
radius 300
max channel time tooltip: 2.5

Fate's Edict

Oracle enraptures a target, disarming them and granting them %magic_damage_resistance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies.

Ability ID 5638
Behaviors Unit Target
Target Types Hero, Basic
Team Targets Enemies, Friendlies
Target Flags Does Not Affect Magic Immune Allies
Cast Point 0.3
Cast Range 500 / 600 / 700 / 800
Cooldown 16 / 13 / 10 / 7
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost 50
Spell Immunity Types Not Allies
duration 3.0 / 3.5 / 4.0 / 4.5
magic damage resistance pct tooltip: 100

Purifying Flames

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.<br /><br />Upgradable by Aghanim's Scepter.

Ability ID 5639
Behaviors Unit Target
Target Types Hero, Basic
Team Targets Friendlies, Enemies
Target Flags Does Not Affect Magic Immune Allies
Cast Point 0.3
Cast Range 850
Cooldown 2.25
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 80 / 85 / 90 / 95
Spell Immunity Types Not Enemies
damage 90 / 180 / 270 / 360
heal per second 11.0 / 22.0 / 33.0 / 44.0
total heal tooltip 99 / 198 / 297 / 396
duration 9.0
tick rate: 1.0
cooldown scepter 1.0
castpoint scepter: 0.1
Note: The healing from Purifying Flames can be stacked with itself.

False Promise Ultimate

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables on initial cast.<br /><br />DISPEL TYPE: Strong Dispel

Ability ID 5640
Behaviors Unit Target
Target Types Hero
Team Targets Friendlies
Target Flags N/A
Cast Point 0.3
Cast Range 1000
Cooldown 100 / 65 / 30
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost 100
Spell Immunity Types N/A
duration 8 / 9 / 10
radius: 400
Note: Delayed damage and healing will take armor and magic resistance reductions into account when received.
Note: The delayed damage and healing takes effect as soon as the target becomes vulnerable.

Hero Level Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
HP 492 534 576 617 659 701 743 785 826 868 910 952 994 1035 1077 1119 1161 1203 1244 1286 1328 1370 1412 1453 1495
MP 299 337 374 412 450 488 525 563 601 638 676 714 751 789 827 864 902 940 978 1015 1053 1091 1128 1166 1204
DMG (min) 39 42 45 48 51 54 56 59 62 65 68 71 74 77 80 82 85 88 91 94 97 100 103 106 109
DMG (max) 45 48 51 54 57 60 62 65 68 71 74 77 80 83 86 88 91 94 97 100 103 106 109 112 115
Armor 2.1 2.38 2.52 2.8 3.08 3.36 3.5 3.78 4.06 4.2 4.48 4.76 4.9 5.18 5.46 5.6 5.88 6.16 6.44 6.58 6.86 7.14 7.28 7.56 7.84
STR 18 20 22 25 27 29 31 33 36 38 40 42 44 47 49 51 53 55 58 60 62 64 66 69 71
AGI 15 17 18 20 22 24 25 27 29 30 32 34 35 37 39 40 42 44 46 47 49 51 52 54 56
INT 23 26 29 32 35 38 40 43 46 49 52 55 58 61 64 66 69 72 75 78 81 84 87 90 93