Techies

Hero Stats

17 (+2.30) 14 (+1.30) 22 (+2.90)
7 - 9 270 6.96

Hero Details

Hero ID 105
Primary Intelligence INT
Attack Type Ranged
Attack Rate 1.70
Attack Range 700.00
Turn Rate 0.50
Nuker
3
Disabler
1

Hero Talents

+20 Movement Speed +2 Mana Regen
+30% XP Gain +200 Cast Range
+120 Gold/Min +400 Blast Off Damage
20% Cooldown Reduction +250 Damage

Who is Techies?

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Hero Abilities

Proximity Mines

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds. The explosion deals full damage in the blast radius, and deals %building_damage_pct%%% damage to buildings.

Ability ID 5599
Behaviors Cursor Target, Area of Effect
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 0.0 / 0.0 / 0.0 / 0.0
Cast Range 100
Cooldown 12
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 110 / 130 / 150 / 170
Spell Immunity Types Enemies
radius 400
proximity threshold: 1.6
damage 150 / 350 / 550 / 750
burn duration: 5
building damage pct 25
activation delay 1.75
Note: Cannot be placed within active AoE of another Proximity Mine.
Note: Proximity Mines do not block neutral creep camps from spawning.
Note: Mines last until they explode or are destroyed.
Note: Mines are triggered by invisible units.
Note: Mines will not be triggered by some flying units.
Note: Grants 30 gold if destroyed by an enemy hero.

Stasis Trap

Plant an invisible trap that roots nearby enemy units instantly when triggered.

Ability ID 5600
Behaviors Cursor Target, Normal When Stolen, Area of Effect
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 1.0
Cast Range 150
Cooldown 20.0 / 16.0 / 13.0 / 10.0
Damage N/A
Damage Types N/A
Duration N/A
Mana Cost 80 / 110 / 140 / 160
Spell Immunity Types Not Enemies
activation radius 400
explode delay: 0
stun radius 600
stun duration 2 / 3 / 4 / 5
activation time: 2.0
fade time 2.0
duration: 600.0
Note: Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate.
Note: Stasis Traps are not triggered by invisible units.
Note: Stasis Traps do not block neutral creep camps from spawning.

Blast Off!

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.

Ability ID 5601
Behaviors Cursor Target, Area of Effect, Normal When Stolen
Target Types N/A
Team Targets Enemies
Target Flags N/A
Cast Point 1.0
Cast Range 1000
Cooldown 35
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 100 / 125 / 150 / 175
Spell Immunity Types Not Enemies
radius 400
damage 300 / 400 / 500 / 600
silence duration 4 / 5 / 6 / 7
hp cost 50
duration: 0.75
Note: Dying from this ability counts as suicide, and does not award gold or experience to the enemy team.
Note: Techies still earn experience for suicide kills made with this ability.
Note: This ability destroys trees.

Focused Detonate

Detonate all remote mines in the target area.

Ability ID 5635
Behaviors Cursor Target, Area of Effect, Not Learnable, Unrestricted, Immediate
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point N/A
Cast Range 0
Cooldown 1.0 / 1.0 / 1.0
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost N/A
Spell Immunity Types N/A
radius 700

Remote Mines Ultimate

Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.<br /><br />Upgradable by Aghanim's Scepter.

Ability ID 5602
Behaviors Cursor Target, Normal When Stolen
Target Types N/A
Team Targets N/A
Target Flags N/A
Cast Point 1.0
Cast Range 500
Cooldown 10.0 / 10.0 / 10.0
Damage N/A
Damage Types Magical
Duration N/A
Mana Cost 200 / 240 / 300
Spell Immunity Types Not Enemies
max mines: 21
damage 300 / 450 / 600
radius 425
duration 600.0
activation time 2.0
cast range tooltip 500
damage scepter 450 / 600 / 750
radius scepter: 425
cast range scepter 700
vision radius: 500
vision duration: 3.0
model scale: 0 / 10 / 20
detonate delay: 0.25
Note: Grants 10 gold if destroyed by an enemy hero.

Hero Level Progression

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
HP 473 517 560 604 648 692 735 779 823 866 910 954 997 1041 1085 1128 1172 1216 1260 1303 1347 1391 1434 1478 1522
MP 286 324 361 399 437 474 512 550 588 625 663 701 738 776 814 852 889 927 965 1002 1040 1078 1115 1153 1191
DMG (min) 29 32 35 38 41 44 46 49 52 55 58 61 64 67 70 72 75 78 81 84 87 90 93 96 99
DMG (max) 31 34 37 40 43 46 48 51 54 57 60 63 66 69 72 74 77 80 83 86 89 92 95 98 101
Armor 6.96 7.1 7.38 7.52 7.66 7.8 8.08 8.22 8.36 8.64 8.78 8.92 9.2 9.34 9.48 9.76 9.9 10.04 10.18 10.46 10.6 10.74 11.02 11.16 11.3
STR 17 19 22 24 26 28 31 33 35 38 40 42 45 47 49 52 54 56 58 61 63 65 68 70 72
AGI 14 15 17 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45
INT 22 25 28 31 34 36 39 42 45 48 51 54 57 60 63 66 68 71 74 77 80 83 86 89 92