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Spec: 12,925
Time: 26:43
Game: 2
Series: 1 - 0
Best of: 3

Anti-Mage

22 (+1.30) 22 (+2.80) 12 (+1.80)
27 - 31 310 2.08
Hero ID 1
Primary Agility AGI
Attack Type Melee
Attack Rate 1.45
Attack Range 150.00
Turn Rate 0.50
Carry
3
Escape
3
Nuker
1

Talents

+175 Health +20 Attack Speed
-2s Blink Cooldown +15 Agility
Blink Uncontrollable Illusion +300 Blink Cast Range
+25% Spell Shield -50s Mana Void Cooldown

Abilities

Mana Break

Burns an opponent's mana on each attack. Mana Break deals 50%% of the mana burned as damage to the target.

Blink

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Spell Shield

Increases Anti-Mage's resistance to magic damage.

Upgradable by Aghanim's Scepter.

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Random Items

  • Blink Dagger

    The fabled dagger used by the fastest assassin ever to walk the lands.

    Item ID 1
    Cost 2250
    Mana Cost 0
    Cast Point 0.0
    Cast Range 0
    Cooldown 12.0
    Declarations To Teammates, In Speech, To Spectators
    Shop Tags teleport
    Permanent No
    Stackable No
    Secret Shop No
    Side Shop Yes
    Recipe No
    blink range 1200
    blink damage cooldown 3.0
    blink range clamp 960
    <h1>Active: Blink</h1> Teleport to a target point up to %blink_range% units away. <br><br>Blink Dagger cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.
  • River Vial: Electrified

    Item ID 1025
    Cost 0
    Cast Point 0.0
    Cast Range 200
    Cooldown 0.0
    Initial Stock 1
    Max Stock 1
    Stock Time 900
    Permanent No
    Stackable Yes
    Secret Shop No
    Side Shop No
    Recipe No
    paint duration 900.0
    Pour this serum into the river to make the water electric for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration.</font> Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
  • Bottle

    An old bottle that survived the ages, the contents placed inside become enchanted.

    Item ID 41
    Cost 650
    Cast Point 0.0
    Cast Range 350
    Cooldown 0.5
    Target Types Hero
    Team Targets Friendlies
    Shareability Partially
    Shop Tags consumable
    Initial Charges 3
    Display Charges 1
    Permanent Yes
    Stackable No
    Secret Shop Yes
    Side Shop No
    Recipe No
    health restore 80
    mana restore 40
    restore time 2.5
    tooltip range 350
    <h1>Active: Regenerate</h1>Consumes a charge to restore %health_restore% health and %mana_restore% mana over %restore_time% seconds.<br><br>Range: %tooltip_range%<br><br>Healing stops if attacked by an enemy hero or Roshan. Bottle can be refilled at your team's fountain. Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.