498,210

In Game Now

824,230

Peak Players Today

1,291,328

All-time Peak Players

Winter Treasure II

February 17, 2017

Winter Treasure II is now available, featuring Underlord’s item set debut, as well as new sets for Silencer, Lifestealer, Lina, Death Prophet, Broodmother, Batrider, and Keeper of the Light. Each treasure also offers the chance to unlock a Very Rare . . .

Kiev Major Dates and Tickets

February 15, 2017

The Kiev Major is fast approaching, and to help reduce potential conflicts with other tournaments, the Main Event has been rescheduled to take place April 27 – April 30 at the National Palace of Arts Ukraine. Tickets will go on . . .

7.02 Gameplay Update

February 9, 2017

Today’s patch unveils the 7.02 Gameplay Update, focusing on numerous small balance adjustments. Including adjustments to hero talents, shrines, terrain, and the addition of Lycan to Captains Mode, this update features multiple balance changes in the wake of launching The . . .

Special Event: Dark Moon

January 26, 2017

Band together in this free event to help defend Selemene’s temple against the advancing Dark Moon Horde and reap the rewards of the Goddess’ favor, including the chance to receive an implausibly indescribably-rare Immortal Dark Moon Baby Roshan courier of . . .

In-Game Interface Update

January 21, 2017

Today’s update focuses on improvements to the in-game interface with various modifications to the Shop layout and Hero Control Console. For a full list of changes, read our patch notes here. Shop Interface The in-game Shop interface has been reworked . . .

7.00 Update – The New Journey Begins

December 13, 2016

Today we invite the Dota community to embark upon The New Journey Update, now available to everyone in the Dota 2 client. This release marks the debut of the new hero Monkey King, who is joined by a custom Arcana . . .

7.00 Update Countdown

December 11, 2016

The 7.00 Update is almost here. Join as we countdown to reveal. Tomorrow we’ll release the 7.00 Update web page detailing all of the changes coming to the world of Dota, giving you a head start on learning all the . . .

The Boston Major Champions

December 11, 2016

Congratulations to OG for successfully defending their hold on the Eaglesong trophy to emerge as champions of The Boston Major. After securing top seed in Group D, the green machine rolled through the Main Event Bracket while dropping only two . . .

Fall Treasure IV and Boston Major

December 1, 2016

Fall 2016 Treasure IV is now available, featuring new item sets for Wraith King, Meepo, Invoker, Nature’s Prophet, and Luna, as well as escalating odds to unlock a Rare Lycan item set or Extremely Rare Alchemist item set that includes . . .

True Sight: Episode 2

November 30, 2016

Catch the release of True Sight: Episode 2 tonight at 6:00 p.m. PST to continue following the behind-the-scenes journeys of EG and Fnatic during the run-up to The Boston Major. Battle Pass owners can watch the stream live in the . . .

Top Live Game

Radiant

27 kills

— vs —

Dire

35 kills


Spec: 2
Time: 28:07
Game: 1
Series: 0 - 0
Best of: 1

Underlord

25 (+2.60) 12 (+1.30) 17 (+2.60)
37 - 43 290 3.68
Hero ID 108
Primary Strength STR
Attack Type Melee
Attack Rate 1.70
Attack Range 150.00
Turn Rate 0.60
Support
1
Nuker
1
Disabler
1
Durable
1
Escape
2

Talents

+4 Armor +2 Mana Regen
+35 Movement Speed +10% Spell Amplification
+60 Attack Speed +125 Cast Range
+50 Health Regen +0.4s Pit of Malice Root

Abilities

Firestorm

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

Pit of Malice

A deadly pit is conjured at the target location; any unit that enters will be rooted for %ensnare_duration% seconds. Each enemy unit within the pit are affected every %pit_interval% seconds.

Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.

Dark Rift

Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Random Items

  • River Vial: Electrified

    Item ID 1025
    Cost 0
    Cast Point 0.0
    Cast Range 200
    Cooldown 0.0
    Initial Stock 1
    Max Stock 1
    Stock Time 900
    Permanent No
    Stackable Yes
    Secret Shop No
    Side Shop No
    Recipe No
    paint duration 900.0
    Pour this serum into the river to make the water electric for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration.</font> Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
  • River Vial: Blood

    Item ID 1027
    Cost 0
    Cast Point 0.0
    Cast Range 200
    Cooldown 0.0
    Initial Stock 1
    Max Stock 1
    Stock Time 900
    Permanent No
    Stackable Yes
    Secret Shop No
    Side Shop No
    Recipe No
    paint duration 900.0
    Pour this serum into the river to transform the water into blood for 15 minutes. <font color='#FF5555'>Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration.</font> Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
  • Arcane Boots

    Magi equipped with these boots are valued in battle.

    Item ID 180
    Cost 1300
    Mana Cost 0
    Cast Range 900
    Cooldown 55.0
    Declarations To Teammates, To Spectators
    Disassemble Rules Always
    Shop Tags move_speed, boost_mana, mana_pool
    Alertable Yes
    Permanent No
    Stackable No
    Secret Shop No
    Side Shop No
    Recipe No
    bonus movement 50
    bonus mana 250
    replenish amount 135
    replenish radius 900
    Active: Replenish Mana - Restores mana to all allies in a %replenish_radius% area around the hero.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack.